Projected Media Facilities: It’s Impact on The Academic Engagement Time of Sped Students

Authors

  • Shane Bryan C. Bactong
  • Delia G. Del Rosario

Keywords:

Multi Media, Academic Engagement, Inclusive Education

Abstract

Presently, multi-media are used most often for drill-and-practice activities, tutorials, and educational games instead of as a learning tool that complements the teacher's lesson. Placing computers in the classroom, where they are readily available, allows students to use them as a tool. Students need to use multi-media as a tool to solve problems as part of the learning process. The children are known to be an “active” learner. They must create knowledge through bringing meaning into their own experiences. Teachers should utilize the iNtegrating Technology for inQuiry, NTeQ, model to discover approaches on how to create an open-ended learning environment by examining the roles of the teacher, the student, the computer, the lesson, and the classroom environment. When the NTeQ model is used successfully the teacher acts as the designer, manager, and facilitator while the students are actively engaged in the learning process. This experience allows the student to become technologically competent. The multi-media is used as a tool to enhance learning by relating it to real-world data in order to solve problems.  The lesson is student-centered and authentic while the classroom environment includes a variety of resource-rich activities.

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Published

2023-12-12

How to Cite

Shane Bryan C. Bactong, & Delia G. Del Rosario. (2023). Projected Media Facilities: It’s Impact on The Academic Engagement Time of Sped Students. Best Practices in Disability-Inclusive Education, 2(2). Retrieved from https://publication.seameosen.edu.my/index.php/diebook/article/view/387